About Us

Our Team's Design Philosophy

We want to strive to make games that respect players and enable them to make their own efforts in finding new ways to solve problems.

A Classic RPG Experience

Can’t find something for a quest? Are you lost? Check your journal and read what NPCs had to say about it. Put one and one together and solve problems all by yourself.

No Artificial Orientation

We purposefully design our games so that players will not need artificial elements like a mini map or quest markers to find their way around.

Our Inspirations

Games like “Morrowind” or “Gothic” inspired us to make a game like this ourselves. We think there’s a lack of games that take players seriously and an overload of games that tell players what to do at all times.

Team

Chris (he/him)

Our project manager and jack of all trades. Chris makes sure that everything runs smoothly and gives his all to make the vision of our games come true. He is also part of the game design team and is responsible for the quest design in particular.

Johannes (he/him)

Programming, server administration and necessary paperwork. Johannes brings our games to the consoles, brings the game to life with his programmed systems and manages our financial planning. He is also a passionate piano player and coordinates the music with our musicians.

Kai (he/him)

Kai is a programmer and builds exciting systems and tools for the development of our games. He is also enthusiastic about technical visual effects and regularly discusses these with Julian.

Julian (he/him)

Julian is a pixel artist and is responsible for the art direction. Together with Brian, he develops the style for our games and then ensures that all the necessary graphics are created for the game.

Fabio (he/him)

Fabio is a game design generalist. He is involved in all game design topics and makes sure that everything fits together well. Whether it’s the world, enemies, systems or quests, Fabio is always keen to brainstorm together or give feedback.

Brian (he/him)

Pixel artist and big horror fan. His range broadly goes from creepy to cozy. Before Brian joined the team, he was involved in Decarnation.

Chris (he/him)

Chris is our narrative designer. He plots all the evil things happening in our games as well as the good events. Before joining our team he developed his own game “Elements Destiny” and is also a well known Youtuber and Streamer!

Joey (he/him)

Joey worked for “Mimimi Games” before and brings in a lot of knowledge about stealth systems and other technical Game Design topics! His focus is gameplay and Level Design. He will place awesome Loot, design dungeon layouts and define the objects you’ll be able to interact with.